
Revolution Civilizations (The Warchiefs): Columbia note Ships 3 Ironclad, Haiti note Colonial Militia gets 10% more hitpoints Royal Guard Units: Skirmisher (Voltigeur), Cuirassier (Gendarme) Unique Units: Coureurs des Bois note expensive but strong villagers that gather resources faster, Cuirassier note heavy cavalry with trample damage The Dutch Home City Card deck emphasizes a focus on strong economics while also allowing them to have a competent navy.įeature: Produces Coureurs des Bois instead of Settlers Dutch Settlers cost coin instead of food, giving them a slow start, however, they mine gold faster and can build Banks for an infinite steady stream of money. A Commander Is You: Economist/Technical.Revolution Civilizations (Definitive Edition): Brazil, Indonesia, South Africa, United States. Revolution Civilizations (The Warchiefs): Brazil note Ships 20 Tupi Blackwood Archers and grant Legendary Native Americans, United States note Gatling Guns gets 25% more hitpoints
Royal Guard Units: Halberdier (Nassauer/Stadswacht), Ruyter (Carabineer) Unique Units: Envoy note scouting unit with high line-of-sight, Fluyt note a powerful but slow warship resilient to siege attacks, Ruyter note weak but cheaper ranged cavalry with 1 population cost, effective against siege units Their unique Bank automatically produces coin
Discard and Draw: The "Thin Red Line" upgrade from the "Glorious Revolution" card increases the Musketeers' hitpoints at the cost of their speed.įeature: Settlers cost coin and have a 50 train limit, but gather coin 15% faster. They also have the best overall Musketeers. Also, their Home City Card deck gives them a stellar naval game and a plethora of strong unit upgrades. The British can create Settlers faster than anyone else by building Manors, so their economy can flourish very early on. A Commander Is You: Balanced/Ranger/Industrial. One of their Church unique techs, "The Black Watch", also sends them Highlanders. Brave Scot: The British can hire Highlanders through the "Hire Scottish Highlanders" and the "Hire Highlander Mercenary Army" Home City cards. They have the second longest range of all the infantry units, however, their archaic status means that they cannot upgrade beyond the Veteran rank in normal games, unless the "Yeomen" Home City Card, which allows them to upgrade alongside their modern counterparts, is sent.
Archer Archetype: As a remnant from the Middle Ages, the British can still use their Longbowmen in battle. Revolution Civilizations (Definitive Edition): Canada, Egypt, South Africa, United States. Revolution Civilizations (The Warchiefs): United States note Gatling Guns gets 25% more hitpoints, Haiti note Colonial Militia gets 10% more hitpoints Royal Guard Units: Musketeer (Redcoats), Hussar (King's Life Guard) Unique Units: Longbowman note archaic long-ranged archers, Rocket note heavy artillery that fire rockets Feature: Manor produces Settlers upon completion